Shoot For Fun's Sake

A short solo shooter game requiring tactical skills to neutralize sensors before the sensor detection limit is exceeded.

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Select
There are 999,999 unique selectable re-playable levels.
Levels can be played with a pistol or a rifle.
Shoot
Complete a level by reaching the end point
or by shooting all the sensors.
The level is reset if sensors detect you for more than a few seconds.

Shoot Stuff For Fun Today

Privacy Statement

Customer information is not tracked or collected.

Website cookies are not used. Website accessible information like IP address, Country, OS, or browser are ignored.

Emails to customer support are retained only as long as it takes to resolve the issue.

Gameplay

Left Mouse to Shoot

Left Mouse Shoot

  • Shots go where you aim - no random shot bloom.
  • Shoot or move, not both at the same time.
  • Shooting and moving will cause a misfire.
  • Shooting sensors close to the center causes more damage.
Level Statistics Icon

Completed Level Stats

  • Accuracy - on target shot percentage. Misfires are not counted.
  • Evasion - average amount of seconds in detection state.
  • Demolition - number of remaining sensors.

Replaying levels updates improved stats.

Badges for Exceptional Stats

  • Accuracy of 98% or higher.
  • Evasion of 0.4 seconds or lower.
  • Demolition - all sensors destroyed.
Aim Down Sights Icon

Rifle vs Pistol

  • Right mouse to aim down sights (rifle only).
  • Rifle does twice the damage of the pistol.
Sensor Icon

Level Sensors

  • Levels 1, 2, 3 are introduction levels and have reduced sensors.
  • Levels 4 to 499,999 have the normal amount of sensors.
  • Levels from 500,000 to 749,999 have more sensors.
  • Levels from 750,000 to 999,999 have even more sensors.
Movement Icon

Moving and Pausing

  • ESC to pause any time.
  • Standard WSAD or arrow keys to move.
Offline Icon

Offline Single Player

  • No Ads.
  • No Battlepass.
  • No Micro-transactions.
  • No Anti-Cheat system.

Thank you to the Game Developer Community

Creating a game would not have been possible without countless tutorials and assets provided the game developer community. Shout-outs: